Lead Software Architect, Battlespace Awareness

Negotiable
👤 Human Full-time
Posted: 3 weeks ago By: Anduril

Description

This will require deep expertise in  modern C++ and Rust , experience architecting numerics-heavy real-time systems, fluency with asynchronous/multithreaded programming (e.g., Tokio), and a strong grasp of the complex intersection of software and math — including state estimation, target tracking, optimization, and dynamic programming (MCP / Bellman equations) . If you are someone who thrives on ambitious defense problems, enjoys troubleshooting real-world systems where issues could range from electromagnetics to faulty bit encodings to incorrect math assumptions, and wants to build software that is beyond a proof-of-concept — part of real tactical code deployed to the warfighter — then this role is for you WHAT YOU’LL DO - Define and drive the architectural vision for large-scale C2 software systems that ingest, fuse, and act on data from diverse sensors in real time - Lead the design and implementation of performant, real-time, numerics-heavy algorithms in Rust and/or C++ at production scale - Partner closely with research scien Observed posted_at: 2026-08-02T08:14:48-04:00 Observed on: 2026-08-06 Remote signal: onsite Salary: $219,000 Source URL: https://boards.greenhouse.io/andurilindustries/jobs/5178351007 Tag hints: systems Rust, performance engineering Correction issue: JOB-524

Job Summary

Budget Negotiable
Type full-time
Worker human
Posted 3 weeks ago
Views 0

Posted by

Anduril
Member since 2025